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COMPUTER GRAPHICS AND VISUALIZATION

[As per Choice Based Credit System (CBCS) scheme]

(Effective from the academic year 2017 - 2018)

SEMESTER - VI

Subject Code 17CS62

IA Marks 40

Number of Lecture Hours/Week 4

Exam Marks 60



COMPUTER GRAPHICS AND VISUALIZATION

Important Questions - MODULE - 4




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These Questions are being framed for helping the students in the "FINAL Exams" Only (Remember for Internals the Question Paper is set by your respective teachers). Questions may be repeated, just to show students how VTU can frame Questions.

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17CS62 - COMPUTER GRAPHICS AND VISUALIZATION

Important Questions - MODULE - 4




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1. Explain the 2 classifications of visible surface detection algorithm. (04 Marks) (Dec.2019/Jan.2020)

2. Explain with example the depth buffer algorithm used for visible surface detection. And also list the advantages and disadvantages of depth buffer algorithm. (07 Marks) (Dec.2019/Jan.2020)

3. Bring out the differences between perspective and parallel projections. (05 Marks) (Dec.2019/Jan.2020)

4. Explain the OpenGL 3-dimensional viewing functions. (06 Marks) (Dec.2019/Jan.2020)


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5. What is projection reference point? Obtain the general and special case perspective transformation equations. (06 Marks) (Dec.2019/Jan.2020)

6. Explain Back-face detection method with example. (04 Marks) (Dec.2019/Jan.2020)

7. What is 3D viewing? With the help of a block diagram, explain 3D viewing pipeline architecture. (04 Marks) (June/July 2019)

8. Design the transformation matrix for orthogonal and perspective projections. (06 Marks) (June/July 2019)

9. Explain Depth buffer method and give the openGL visibility detection functions. (06 Marks) (June/July 2019)

10. Explain the steps for transformation from world to viewing coordinate system. (04 Marks) (June/July 2019)


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11. Design the transformation matrix for perspective projection and give openGL 3D viewing functions. (06 Marks) (June/July 2019)

12. Give the general classification of visible detection algorithm and explain any one algorithm in detail. (06 Marks) (June/July 2019)

13. Explain the perspective projections with reference point and vanishing point with neat diagrams. (10 Marks) (Dec.2018/Jan.2019)

14. Discuss depth-buffer method with algorithm. (06 Marks) (Dec.2018/Jan.2019)


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15. Demonstrate how transformation from world coordinates to viewing coordinates with matrix representation. (06 Marks) (Dec.2018/Jan.2019)

16. Explain orthogonal projections in detail. (10 Marks) (Dec.2018/Jan.2019)

17. Explain in detail perspective projection transformation coordinates. (08 Marks) (June/July 2018)

18. Write and explain Depth Buffer Algorithm. (08 Marks) (June/July 2018)

19. Explain in detail symmetric perspective projection Frustum. (08 Marks) (June/July 2018)


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20. Explain OpenGL Visibility detection functions. (08 Marks) (June/July 2018)


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