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COMPUTER GRAPHICS LABORATORY WITH MINI PROJECT
[As per Choice Based Credit System (CBCS) scheme]
(Effective from the academic year 2017 - 2018)
SEMESTER - VI
Subject Code 17CSL68
IA Marks 40
Number of Lecture Hours/Week 01I + 02P
Exam Marks 60
17CSL68 - COMPUTER GRAPHICS LABORATORY WITH MINI PROJECT
PROGRAM - 4
Draw a color cube and allow the user to move the camera suitably to experiment with perspective viewing
Code Credits Prof Shankar R, BMSIT
DESIGN Credits Mr K B Hemanth Raj - Admin
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 | #include <stdlib.h> #include <GL/glut.h> GLfloat vertices[][3] = { {-1,-1,-1}, {1,-1,-1}, {1,1,-1}, {-1,1,-1}, {-1,-1,1}, {1,-1,1}, {1,1,1}, {-1,1,1} }; GLfloat colors[][3] = { {1,0,0}, {1,1,0}, {0,1,0}, {0,0,1}, {1,0,1}, {1,1,1}, {0,1,1}, {0.5,0.5,0.5} }; GLfloat theta[] = {0.0,0.0,0.0}; GLint axis = 2; GLdouble viewer[]= {0.0, 0.0, 5.0}; // initial viewer location // void polygon(int a, int b, int c, int d) { glBegin(GL_POLYGON); glColor3fv(colors[a]); glVertex3fv(vertices[a]); glColor3fv(colors[b]); glVertex3fv(vertices[b]); glColor3fv(colors[c]); glVertex3fv(vertices[c]); glColor3fv(colors[d]); glVertex3fv(vertices[d]); glEnd(); } void colorcube(void) { polygon(0,3,2,1); polygon(0,4,7,3); polygon(5,4,0,1); polygon(2,3,7,6); polygon(1,2,6,5); polygon(4,5,6,7); } void display(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); gluLookAt(viewer[0],viewer[1],viewer[2], 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); glRotatef(theta[0], 1.0, 0.0, 0.0); glRotatef(theta[1], 0.0, 1.0, 0.0); glRotatef(theta[2], 0.0, 0.0, 1.0); colorcube(); glFlush(); glutSwapBuffers(); } void mouse(int btn, int state, int x, int y) { if(btn==GLUT_LEFT_BUTTON && state == GLUT_DOWN) axis = 0; if(btn==GLUT_MIDDLE_BUTTON && state == GLUT_DOWN) axis = 1; if(btn==GLUT_RIGHT_BUTTON && state == GLUT_DOWN) axis = 2; theta[axis] += 2.0; if( theta[axis] > 360.0 ) theta[axis] -= 360.0; display(); } void keys(unsigned char key, int x, int y) { if(key == 'x') viewer[0]-= 1.0; if(key == 'X') viewer[0]+= 1.0; if(key == 'y') viewer[1]-= 1.0; if(key == 'Y') viewer[1]+= 1.0; if(key == 'z') viewer[2]-= 1.0; if(key == 'Z') viewer[2]+= 1.0; display(); } void myReshape(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if(w<=h) glFrustum(-2.0, 2.0, -2.0 * (GLfloat) h/ (GLfloat) w, 2.0* (GLfloat) h / (GLfloat) w,2.0, 20.0); else glFrustum(-2.0, 2.0, -2.0 * (GLfloat) w/ (GLfloat) h, 2.0* (GLfloat) w / (GLfloat) h, 2.0, 20.0); glMatrixMode(GL_MODELVIEW); } int main(int argc, char **argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(500, 500); glutCreateWindow("Colorcube Viewer"); glutReshapeFunc(myReshape); glutDisplayFunc(display); glutMouseFunc(mouse); glutKeyboardFunc(keys); glEnable(GL_DEPTH_TEST); glutMainLoop(); } |
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Continues Left or Right Click using Mouse will move the Object
Fig 1.1: animated Output .
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